There could have been some decent windows, an overlook, something that would have indicated you were in a different area of that same wonderful space from the first game. There are ways to make a space vast without actually making it vast. While the second game wasn’t about the Citadel, that’s not a good enough reason to render it unrecognizable. It’s too bad it got reduced to three cramped and crappy floors in Mass Effect 2. In many ways, the first game was all about the Citadel. It was an amazing creation, a place where I spent a great deal of time throughout the game and was happy to do so. After playing the first game, I’d say that it’s one of the most memorable parts of the ME universe. The enormous and fantastic Citadel was a signature set-piece of Mass Effect 1. The area you have access to in ME2 is too small to be found on any image of the Citadel. Oh, and the fish die off if you don’t feed them? Because what I really wanted in my action RPG was an aquarium simulator. Instead of taking the time required to model and place this pointless content, why not make a better game instead? These items give your character no benefit and do nothing to advance the storyline or your knowledge of the universe in a real way so why bother? 9: A Bunch of Random Collectibles With No Purpose.Ĭollecting fish and starship models is just that cool huh? ME2 is hardly the first game to do this, but it annoys me every time. This sort of ‘learn how to play the game’ ghetto is just poor design. If you want to teach me how to play the game, do so while I play the actual interesting game. Why is this senseless and unnecessary time sink at the beginning of the game? Absolutely no reason. The only thing of any weight in this sequence is the extraordinarily sketchy explanation of how you and your ship came back to life. There’s Miranda’s ass which is there teach you about Miranda’s ass. ![]() There are a bunch of robots whose existence makes no sense in the Mass Effect universe. There’s a base that you’ll never see again. You have a moral choice simply to teach you about moral choices. Why is there absolutely no value in the beginning of the game? They can't understand why people thought Mass Effect 2 was flawless either.
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